// // Strings.txt // // Created by: Brad Post // Copyright: 1996-7 Totally Games, for XVTie // // // // // // ****************************************************************************** // Strings for Damage screen // 11 of them Engines Flight Controls Shield System Cannon System Targeting Computer Warhead Launcher Beam System Communications Countermeasures Hyperdrive Damage Assessment // // ****************************************************************************** // // strings for fediskio // Not Enough Memory! Close Other Applications And/Or Free Disk Space Error! The following file is missing or inaccessible: Strings.txt is out of sync! Press A Key To Exit Entering Combat Area... Entering Melee Arena... Entering Training Exercise... .. unused ... .. unused ... Unable To Set 320x240 Screen Resolution Unable To Set 512x384 Screen Resolution Unable To Set 640x480 Screen Resolution Unable To Set Selected Screen Resolution Using 320x240 Screen Resolution Instead Using 512x384 Screen Resolution Instead Using 640x480 Screen Resolution Instead Using Next Higher Screen Resolution Instead Unable To Set 65536 Color Mode, Using 256 Colors Unable To Set 256 Color Mode, Using 65536 Colors Communications Failure! (Receiving) Communications Failure! Sending to Communications Failure! Waiting for Recovering... Recovering... Please Wait! Resending Packet... Resending Packet... Please Wait! You May Press ESC to Boot You May Press ESC to Disconnect Disconnect in %d.%d Seconds! Waiting For Other Players... Other Players are Still Loading is Still Loading --- is Still Loading +++ Disk Error! Is CD-ROM Inserted? Press 'R' to Retry, 'F' to Fail // // ****************************************************************************** // // strings for training gates // Level: Segments Left: Segments Done: Targets Hit: Score: // // ****************************************************************************** // // Goal escape string // Press SPACEBAR or button to continue // // ****************************************************************************** // // // Goal condition strings -- Masculine form // // Impossible imp 0 100% can't arrive 75% can't arrive 50% can't arrive 25% can't arrive At least one can't arrive All but one can't arrive --- --- --- can't arrive 66% can't arrive 33% can't arrive --- --- // 100% can't be destroyed 75% can't be destroyed 50% can't be destroyed 25% can't be destroyed At least one can't be destroyed All but one can't be destroyed --- --- --- can't be destroyed 66% can't be destroyed 33% can't be destroyed --- --- // 100% can't be attacked 75% can't be attacked 50% can't be attacked 25% can't be attacked At least one can't be attacked All but one can't be attacked --- --- --- can't be attacked 66% can't be attacked 33% can't be attacked --- --- // 100% can't be captured 75% can't be captured 50% can't be captured 25% can't be captured At least one can't be captured All but one can't be captured --- --- --- can't be captured 66% can't be captured 33% can't be captured --- --- // 100% can't be inspected 75% can't be inspected 50% can't be inspected 25% can't be inspected At least one can't be inspected All but one can't be inspected --- --- --- can't be inspected 66% can't be inspected 33% can't be inspected --- --- // 100% can't be boarded 75% can't be boarded 50% can't be boarded 25% can't be boarded At least one can't be boarded All but one can't be boarded --- --- --- can't be boarded 66% can't be boarded 33% can't be boarded --- --- // 100% can't dock 75% can't dock 50% can't dock 25% can't dock At least one can't dock All but one can't dock --- --- --- can't dock 66% can't dock 33% can't dock --- --- // 100% can't be disabled 75% can't be disabled 50% can't be disabled 25% can't be disabled At least one can't be disabled All but one can't be disabled --- --- --- can't be disabled 66% can't be disabled 33% can't be disabled --- --- // imp 9 imp 10 imp 11 // 100% can't complete mission 75% can't complete mission 50% can't complete mission 25% can't complete mission At least one can't complete mission All but one can't complete mission --- --- --- can't complete mission 66% can't complete mission 33% can't complete mission --- --- // imp 13 imp 14 imp 15 imp 16 imp 17 imp 18 // 100% can't be dropped off 75% can't be dropped off 50% can't be dropped off 25% can't be dropped off At least one can't be dropped off All but one can't be dropped off --- --- --- can't be dropped off 66% can't be dropped off 33% can't be dropped off --- --- // imp 20 imp 21 imp 22 imp 23 imp 24 imp 25 imp 26 imp 27 imp 28 imp 29 imp 30 imp 31 imp 32 imp 33 imp 34 imp 35 imp 36 imp 37 imp 38 imp 39 imp 40 imp 41 imp 42 // 100% can't come and go 75% can't come and go 50% can't come and go 25% can't come and go At least one can't come and go All but one can't come and go --- --- --- can't come and go 66% can't come and go 33% can't come and go --- --- // 100% can't be bagged 75% can't be bagged 50% can't be bagged 25% can't be bagged At least one can't be bagged All but one can't be bagged --- --- --- can't be bagged 66% can't be bagged 33% can't be bagged --- --- // 100% can't withdraw 75% can't withdraw 50% can't withdraw 25% can't withdraw At least one can't withdraw All but one can't withdraw --- --- --- can't withdraw 66% can't withdraw 33% can't withdraw --- --- // 100% can't be carried away 75% can't be carried away 50% can't be carried away 25% can't be carried away At least one can't be carried away All but one can't be carried away --- --- --- can't be carried away 66% can't be carried away 33% can't be carried away --- --- // // Incomplete inc 0 All arrive Three-quarters arrive Half arrive One-quarter arrive At least one arrives All but one arrives --- --- --- Arrive Two-thirds arrive One-third arrive --- --- // Destroy all Destroy 75% Destroy 50% Destroy 25% Destroy at least one Destroy all but one --- --- --- Destroy Destroy 66% Destroy 33% --- --- // Attack all Attack 75% Attack 50% Attack 25% Attack at least one Attack all but one --- --- --- Attack Attack 66% Attack 33% --- --- // Capture all Capture 75% Capture 50% Capture 25% Capture at least one Capture all but one --- --- --- Capture Capture 66% Capture 33% --- --- // Inspect all Inspect 75% Inspect 50% Inspect 25% Inspect at least one Inspect all but one --- --- --- Inspect Inspect 66% Inspect 33% --- --- // Board all Board 75% Board 50% Board 25% Board at least one Board all but one --- --- --- Board Board 66% Board 33% --- --- // All dock Three-quarters dock Half dock One-quarter dock At least one docks All but one docks --- --- --- dock two-thirds dock one-third dock --- --- // Disable all Disable 75% Disable 50% Disable 25% Disable at least one Disable all but one --- --- --- Disable Disable 66% Disable 33% --- --- // inc 9 inc 10 inc 11 // All complete mission 75% complete mission 50% complete mission 25% complete mission At least one completes mission All but one completes mission --- --- --- complete mission 66% complete mission 33% complete mission --- --- // inc 13 inc 14 inc 15 inc 16 inc 17 inc 18 // Drop off all Drop off 75% Drop off 50% Drop off 25% Drop off at least one Drop off all but one --- --- --- Drop off Drop off 66% Drop off 33% --- --- // inc 20 inc 21 inc 22 inc 23 inc 24 inc 25 inc 26 inc 27 inc 28 inc 29 inc 30 inc 31 inc 32 inc 33 inc 34 inc 35 inc 36 inc 37 inc 38 inc 39 inc 40 inc 41 inc 42 // All come and go 75% come and go 50% come and go 25% come and go At least one comes and goes All but one comes and goes --- --- --- come and go 66% come and go 33% come and go --- --- // Bag 100% Bag 75% Bag 50% Bag 25% Bag at least one Bag all but one --- --- --- Bag Bag 66% Bag 33% --- --- // All withdraw Three-quarters withdraw Half withdraw One-quarter withdraw At least one withdraws All but one withdraws --- --- --- withdraw two-thirds withdraw one-third withdraw --- --- // Carry away all Carry away 75% Carry away 50% Carry away 25% Carry away at least one Carry away all but one --- --- --- Carry away Carry away 66% Carry away 33% --- --- // // Complete // comp 0 All arrived 75% arrived 50% arrived 25% arrived At least one arrived All but one arrived --- --- --- arrived 66% arrived 33% arrived --- --- // All destroyed 75% destroyed 50% destroyed 25% destroyed At least one destroyed All but one destroyed --- --- --- destroyed 66% destroyed 33% destroyed --- --- // All attacked 75% attacked 50% attacked 25% attacked At least one attacked All but one attacked --- --- --- attacked 66% attacked 33% attacked --- --- // All captured 75% captured 50% captured 25% captured At least one captured All but one captured --- --- --- captured 66% captured 33% captured --- --- // All inspected 75% inspected 50% inspected 25% inspected At least one inspected All but one inspected --- --- --- inspected 66% inspected 33% inspected --- --- // All boarded 75% boarded 50% boarded 25% boarded At least one boarded All but one boarded --- --- --- boarded 66% boarded 33% boarded --- --- // All docked 75% docked 50% docked 25% docked At least one docked All but one docked --- --- --- docked 66% docked 33% docked --- --- // All disabled 75% disabled 50% disabled 25% disabled At least one disabled All but one disabled --- --- --- disabled 66% disabled 33% disabled --- --- // comp 9 comp 10 comp 11 // All completed mission 75% completed mission 50% completed mission 25% completed mission At least one completed mission All but one completed mission --- --- --- completed mission 66% completed mission 33% completed mission --- --- // comp 13 comp 14 comp 15 comp 16 comp 17 comp 18 // All dropped off 75% dropped off 50% dropped off 25% dropped off At least one dropped off All but one dropped off --- --- --- dropped off 66% dropped off 33% dropped off --- --- // comp 20 comp 21 comp 22 comp 23 comp 24 comp 25 comp 26 comp 27 comp 28 comp 29 comp 30 comp 31 comp 32 comp 33 comp 34 comp 35 comp 36 comp 37 comp 38 comp 39 comp 40 comp 41 comp 42 // All came and went 75% came and went 50% came and went 25% came and went At least one came and went All but one came and went --- --- --- came and went 66% came and went 33% came and went --- --- // All bagged 75% bagged 50% bagged 25% bagged At least one bagged All but one bagged --- --- --- bagged 66% bagged 33% bagged --- --- // All withdrew 75% withdrew 50% withdrew 25% withdrew At least one withdrew All but one withdrew --- --- --- withdrew 66% withdrew 33% withdrew --- --- // All carried away 75% carried away 50% carried away 25% carried away At least one carried away All but one carried away --- --- --- carried away 66% carried away 33% carried away --- --- // // // Prevent case.... very special // // prev 0 100% from arriving 75% from arriving 50% from arriving 25% from arriving At least one from arriving All but one from arriving --- --- --- from arriving 66% from arriving 33% from arriving --- --- // 100% from being destroyed 75% from being destroyed 50% from being destroyed 25% from being destroyed At least one from being destroyed All but one from being destroyed --- --- --- from being destroyed 66% from being destroyed 33% from being destroyed --- --- // 100% from being attacked 75% from being attacked 50% from being attacked 25% from being attacked At least one from being attacked All but one from being attacked --- --- --- from being attacked 66% from being attacked 33% from being attacked --- --- // 100% from being captured 75% from being captured 50% from being captured 25% from being captured At least one from being captured All but one from being captured --- --- --- from being captured 66% from being captured 33% from being captured --- --- // 100% from being inspected 75% from being inspected 50% from being inspected 25% from being inspected At least one from being inspected All but one from being inspected --- --- --- from being inspected 66% from being inspected 33% from being inspected --- --- // 100% from being boarded 75% from being boarded 50% from being boarded 25% from being boarded At least one from being boarded All but one from being boarded --- --- --- from being boarded 66% from being boarded 33% from being boarded --- --- // 100% from docking 75% from docking 50% from docking 25% from docking At least one from docking All but one from docking --- --- --- from docking 66% from docking 33% from docking --- --- // 100% from being disabled 75% from being disabled 50% from being disabled 25% from being disabled At least one from being disabled All but one from being disabled --- --- --- from being disabled 66% from being disabled 33% from being disabled --- --- // prev 9 prev 10 prev 11 // 100% from completing their mission 75% from completing their mission 50% from completing their mission 25% from completing their mission At least one can't complete its mission All but one can't complete its mission --- --- --- from completing their mission 66% from completing their mission 33% from completing their mission --- --- // prev 13 prev 14 prev 15 prev 16 prev 17 prev 18 // 100% from being dropped off 75% from being dropped off 50% from being dropped off 25% from being dropped off At least one from being dropped off All but one from being dropped off --- --- --- from being dropped off 66% from being dropped off 33% from being dropped off --- --- // prev 20 prev 21 prev 22 prev 23 prev 24 prev 25 prev 26 prev 27 prev 28 prev 29 prev 30 prev 31 prev 32 prev 33 prev 34 prev 35 prev 36 prev 37 prev 38 prev 39 prev 40 prev 41 prev 42 // 100% from entering and leaving 75% from entering and leaving 50% from entering and leaving 25% from entering and leaving At least one from entering and leaving All but one from entering and leaving --- --- --- from entering and leaving 66% from entering and leaving 33% from entering and leaving --- --- // 100% from being bagged 75% from being bagged 50% from being bagged 25% from being bagged At least one from being bagged All but one from being bagged --- --- --- from being bagged 66% from being bagged 33% from being bagged --- --- // 100% from withdrawing 75% from withdrawing 50% from withdrawing 25% from withdrawing At least one from withdrawing All but one from withdrawing --- --- --- from withdrawing 66% from withdrawing 33% from withdrawing --- --- // 100% from being carried away 75% from being carried away 50% from being carried away 25% from being carried away At least one from being carried away All but one from being carried away --- --- --- from being carried away 66% from being carried away 33% from being carried away --- --- // // ****************************************************************************** // // Goal percentages. // 100% 75% 50% 25% At least one All but one --- --- All but you You 66% 33% --- --- // // ****************************************************************************** // // Goal operators // AND OR // // ****************************************************************************** // // Goal title text // Failed Objectives Objectives to Accomplish Conditions to Prevent Completed Objectives Mission Outcome: Victory Loss Unresolved Draw // // ****************************************************************************** // // Goal conjunctions // of of all group All But and , flight groups < // // ****************************************************************************** // // Goal side strings // Rebel craft Imperial craft craft // // ****************************************************************************** // // Goal family strings // space craft weapons satellites --- --- --- --- starfighters transport craft utility craft freighter craft starships platforms --- --- mines --- --- --- --- --- --- --- // // ****************************************************************************** // // strings for maproom // h / (*) + (-) z m c SPACEBAR Displays help screen Follow target on (off) Target tracking on (off) Instant zoom to target Return to combat Centers on target (2-D mode) Toggles between modes Following: Tracking: // // ****************************************************************************** // // // // strings for message lines // // // \06X-Wing vs. TIE Fighter Demo 06/03/97 \03Mission paused. Press any key to continue \03Mission resumed // \03Laser cannons armed \03Ion cannons armed \03Cannons set to [single fire \03Cannons set to [dual fire \03Cannons [fire linked // \03Proton torpedo launcher armed \03Concussion missile launcher armed \03Adv proton torpedo launcher armed \03Adv concussion missile launcher armed \03Space bomb launcher armed \03Heavy rocket launcher armed \03Magnetic pulse launcher armed \03Ion pulse launcher armed \03-future- launcher armed \03-future- launcher armed // \03Proton torpedo launcher set to [single fire \03Concussion missile launcher set to [single fire \03Adv proton torpedo launcher set to [single fire \03Adv concussion missile launcher set to [single fire \03Space bomb launcher set to [single fire \03Heavy rocket launcher set to [single fire \03Magnetic pulse launcher set to [single fire \03Ion pulse launcher set to [single fire \03-future- launcher set to [single fire \03-future- launcher set to [single fire // \03Proton torpedo launcher set to [dual fire \03Concussion missile launcher set to [dual fire \03Adv proton torpedo launcher set to [dual fire \03Adv concussion missile launcher set to [dual fire \03Space bomb launcher set to [dual fire \03Heavy rocket launcher set to [dual fire \03Magnetic pulse launcher set to [dual fire \03Ion pulse launcher set to [dual fire \03-future- launcher set to [dual fire \03-future- launcher set to [dual fire // \03Proton torpedo launcher empty \03Concussion missile launcher empty \03Adv proton torpedo launcher empty \03Adv concussion missile launcher empty \03Space bomb launcher empty \03Heavy rocket launcher empty \03Magnetic pulse launcher empty \03Ion pulse launcher empty \03-future- launcher empty \03-future- launcher empty // \03Proton torpedo fired \03Concussion missile fired \03Adv proton torpedo fired \03Adv concussion missile fired \03Space bomb released \03Heavy rocket fired \03Magnetic pulse fired \03Ion pulse fired \03-future- fired \03-future- fired // \03Proton torpedoes fired \03Concussion missiles fired \03Adv proton torpedoes fired \03Adv concussion missiles fired \03Space bombs released \03Heavy rockets fired \03Double magnetic pulse fired \03Double ion pulse fired \03-future- fired \03-future- fired // \03Shields set [fully forward \03Shields set [evenly forward and aft \03Shields set [fully aft // \03Cannon recharge [fully] redirected to engines \03Cannon recharge [partially] redirected to engines \03Cannon recharge at [maintenance] level \03Cannon recharge at [increased] rate \03Cannon recharge at [maximum] rate \03Shield recharge [fully] redirected to engines \03Shield recharge [partially] redirected to engines \03Shield recharge at [maintenance] level \03Shield recharge at [increased] rate \03Shield recharge at [maximum] rate \03Beam recharge [fully] redirected to engines \03Beam recharge [partially] redirected to engines \03Beam recharge at [maintenance] level \03Beam recharge at [increased] rate \03Beam recharge at [maximum] rate // \03[*] system is * damaged and inoperative repaired Engine Flight control Laser Ion Cannon Warhead Launcher Beam Weapon Targeting computer Countermeasure Shield Hyperdrive Launcher Communication // \06Graphics detail set to [lowest] level \06Graphics detail set to [low] level \06Graphics detail set to [high] level \06Graphics detail set to [highest] level // \03Preparing for jump to light speed.. \03Hyperspace jump aborted \03Entering hyperspace \03Interdictor prevents hyperdrive unit from functioning! \03No hyperdrive. Return to [*] \03No hyperdrive. Return to [*] or to [*] \03Object detected in jump path, hyperspace jump aborted \02[*] is initiating hyperjump // \02New craft alert, [&\01 *] at [&\02] km \02New craft alert, [&\01 *s] at [&\02] km // \04Missile Warning! [Key to target? \04Missile was targeted \04An enemy craft is attempting missile lock, [should it be targeted? // \03Throttle set to [no] power \03Throttle set to [1/3] power \03Throttle set to [2/3] power \03Throttle set to [full] power \03Configuration saved to preset // \03Component tracking in CMD display turned [OFF] \03Component tracking in CMD display turned [ON] // \03S-Foils opening \03S-Foils closing \03S-Foils have reached [open] position \03S-Foils have reached [closed] position \03Cannons cannot fire with S-Foils closed // \03Transferring partial power from shields to [cannon system \03Transferring partial power from cannons to [shields // \02[* * &\02] * \02[* *] * // has entered hyperspace has been [destroyed has been [disabled has been [repaired has been [captured has [docked has [entered hangar has been [inspected is initiating hyperjump // \03[* &\01] from flight group [*] * \03[* *] * // \02Craft not responding to order \02Roger, [* * &\02] * \02Roger, [* *] * heading home coming to your aid making evasive maneuver waiting for further orders proceeding with mission using designated target ignoring target // reports docking operation complete \02[* * &\02] reporting in: * \02[* *] reporting in: * // Holding steady Patrolling Protecting craft Patrolling for craft to attack Patrolling for escorters Attacking target Attacking target Evading Following flight leader Looking for craft to disable Escorting Looking for craft to board Looking for craft to capture Looking for craft to pick up Docking Flying to rendezvous point Waiting for boarding craft Awaiting boarding Holding station Flying home Entering hangar Exiting hangar Hypering out of combat area Hypering into combat area Flying flight plan Awaiting return of craft Awaiting launch of craft Changing orders Awaiting further orders Waiting Deploying craft Self-destructing Kamikaze attack Orbitting // \02Excellent job! Primary mission objectives completed \02Superb work! Secondary mission objectives completed \02Superlative job! Bonus mission objectives completed \02* &\0010000 points awarded for previous levels \03Congratulations! Level Completed. Time Left: Bonus: \03Bonus points awarded: [&\05] \10Penalty points deducted:[ &\05] \10Mission ends in [2] minutes \10Mission ends in [1] minute \10Mission time expiring \10Mission time limit imposed: [*] minute left \10Mission time limit imposed: [*] minutes left \02Mission objectives cannot be finished, abort mission! \01* \02Good work. Our forces have bounced back to pull out a draw \02Good work. The Alliance has rallied to gain a draw from this mission \02We have lost our victory. The Rebels have gained a draw \02We have lost our victory. The Empire has gained a draw // \03You have ejected safely \03You have died \04Hit [Space] to activate tractor beam and enter hangar \04Press [Space] to end mission \04Leaving now is [2000] point penalty! Press [Space] to quit anyway \04Leaving game early, score incomplete! Press [Space] to quit anyway \04WARNING! Pressing [Space] will disconnect from the host! \04WARNING! You are the host! Pressing [Space] will abort this game! \03Collision with another craft has occurred! \03You're taking damage from engine wash! \03No craft left to pilot // \03No craft targeted \03Threat display target no longer available \03Auto-locating of players not enabled for this mission // \03Your craft does not have a [shield] system \03Your craft does not have a [beam] system \03Your craft does not have [S-Foils] \03Your craft does not have a [SLAM] system // \02No reinforcements available \07Request for reinforcements acknowledged \02Reinforcements already sent, no more available \04Hit [Space] to confirm reinforcement request // \02[*] has docked with [*] \02[* *] entering area at [&\02] km \02[&\01 *s] from FG [*] entering area at [&\02] km // \03[Tractor beam] system activated \03[Jamming beam] system activated \03[Decoy beam] system activated \03[Energy transfer beam] system activated \03[-future1- beam] system activated \03[-future2- beam] system activated // \03[Tractor beam] system de-activated \03[Jamming beam] system de-activated \03[Decoy beam] system de-activated \03[Energy transfer beam] system de-activated \03[-future1- beam] system de-activated \03[-future2- beam] system de-activated // \03[Tractor beam] system activated. Select target \03[Jamming beam] system activated. Select target \03[Decoy beam] system activated. Select target \03[Energy transfer beam] system activated. Select target \03[-future1- beam] system activated. Select target \03[-future2- beam] system activated. Select target // \03No energy for beam to activate \03Beam disrupted by target's countermeasures \03Target acquisition blocked by decoy beam // resupplies are on the way \02Fly close to reload craft and set your throttle to 0 \02Set your throttle to 0 so reload craft can dock with you! \02Aborting reload operation // \06Time accelerated to [&\02]X normal time \06Normal time set // \07Object targeted \07Object destroyed // \02Message acknowledged: [Flight Group *] * \04From [*]. Attack my target! Hit [Space] to target \04From [*]. Cover me! Hit [Space] to target attacker \04From [*]. Cover me! Hit [Space] to target me \03Matching speed with target \03Trying to match speed with target, throttle set to full \02You have destroyed a craft on your own side \04Missile destroyed \03Warhead impact drained all cannon energy! // \03Engine overdrive boosters [engaged] \03Engine overdrive boosters [disengaged] \03Engine overdrive boosters cannot be engaged // \06Brightness set to level [&\01] \06Go to config screen to set brightness in 16 bit color // \03You are now piloting [* * &\02] \03Previous craft destroyed, now piloting [* * &\02] \03Previous craft hyperspaced, now piloting [* * &\02] \03Previous craft entered hangar, now piloting [* * &\02] \03No other craft to pilot \03Craft jumping not enabled for this mission // first second third fourth fifth sixth seventh eighth nineth tenth \01You are the [*] to complete your mission goals \01[*] is the [*] to complete his mission goals \01Team [*] is the [*] to complete their mission goals \01You are the [*] to inspect this craft // Orders strings for when something has been targeted \10[*]: **.* Your command ship base station mission critical craft convoy craft strike craft rearming craft Primary target Secondary target Tertiary target res center facility Friendly craft Your wingman craft cargo mine satellite probe nav buoy warhead Enemy Friendly Our // Orders instructions Avoid or destroy it! Stop its attack! Others will destroy it [Destroy] it! Others will attack it [Attack it]! To be captured To be captured. [Disable it]! [Inspect it]! [Inspect] it! To be boarded To be boarded. [Disable it]! Others will disable it [Disable it]! Must complete mission. [Protect it]! Must drop off its cargo. [Protect it]! To be recovered. To be recovered. [Disable it]! // \10[Destruction] assignment completed \10[Disabling] assignment completed \10[Inspection] assignment completed \10[Inspection] completed. Special cargo found! // \03No warheads targeting you \03Transferring all laser energy to shields \03Weapon firing jammed by beam system // Countermeasures \03No countermeasures loaded \03[Chaff] magazine empty \03[Flare] magazine empty \03[Cluster mine] magazine empty \03[- future-] magazine empty \03Chaff burst triggered \03Chaff burst expended \03Warhead scattered by chaff. No damage \03Flare fired \03Flare successful \03Flare missed \03Cluster mines released // For sending messages to other players \02[From *:] * \10[Team Message:] * \10[Enemy Message:] * \10[Message to all:] * \10Message sent \10Message aborted // For notifying other players about player exit \02* has quit the mission \02* has no more craft and is out of the mission \02There are &\01 players left (including yourself) \02You are the only player left! \02You must wait until the other players are finished // Craft withdrawing \02[* *]: withdrawing from combat area \02[Flight group * *]: withdrawing from combat area // Wingman aborting mission \02Wingman [* &\02] aborting mission: * shields at 50% shields at 25% shields out hull at 75% hull at 50% hull at 25% warheads out under attack has been identified // Extra stuff \03All Systems Operational \10You were killed by [*] \10You were killed by [*], most damage was done by [*] // // ****************************************************************************** // // strings for panels // // CMD & Threat Display Strings // DIST SHD HULL SYS TRG: No Cargo This Craft CURRENT ORDERS: NONE CURRENT TARGET: CURRENT DESTINATION: DISTANCE FROM TARGET: DISTANCE TO DESTINATION: TIME REMAINING: TIME TO TARGET: TIME TO DESTINATION: D L // // ****************************************************************************** // // Waypoint names // Start Pos 1 Start Pos 2 Start Pos 3 Start Pos 4 Waypt 1 Waypt 2 Waypt 3 Waypt 4 Waypt 5 Waypt 6 Waypt 7 Waypt 8 Rendezvous Point Hyper Point // // ****************************************************************************** // // Component name strings... // Hull Hull Wing Fuselage Lasr Tur Lasr Gun Engine Bridge Shld Gen Enrg Gen Whead Ln Comm Sys Beam Sys Comm Sys Dock Plt Land Plt Hangar Cargo Hull Antenna Wing Lasr Tur Whead Ln Comm Sys Beam Sys Comm Sys Cockpit Hull Hull Hull Hull Hull -------- // // ****************************************************************************** // // Cockpit and overlay strings. // SPD SPEED THTL THROTTLE L S E B Player Team Score Kills Craft Target Orders Inspect Destroy Disable Attack Capture Board Bonus: Penalty: F R EJECT Larry Peter Albert Brad Bucky Jim James MarkW MarkS Woden Max Bill John Ko // // ****************************************************************************** // // Threat Display stuff // LASER ION WARHEAD BEAM // // ****************************************************************************** // // strings for panelsrts // OK STOPPED DISABLED CAPTURED HOMING SHLDS DN HULL DMG WAITING Torpedo Missile Laser Laser Ion Adv Torpedo Adv Missile Space Bomb Rocket Mag Pulse Adv Mag Pulse Ion Pulse Flare Unknown Comm Sat Comm Sat Comm Sat Comm Sat Comm Sat Mine Mine Mine Mine Mine Probe Probe Probe Nav Buoy Nav Buoy Pilot // // ****************************************************************************** // // strings for specs // // This is where we define whether or not the craft is masculine, // feminine or nuetered. Put m:, f: or n: in front of the craft (respectively) // to set the gender. // m:X-wing m:Y-wing m:A-wing m:B-wing m:TIE Fighter m:TIE Interceptor m:TIE Bomber m:TIE Advanced m:TIE Defender m: m: m:Missile Boat m:T-wing m:Z-95 Headhunter m:R-41 Starchaser m:Assault Gunboat m:Shuttle m:Escort Shuttle m:Patrol Craft m:Scout Craft m:Transport m:Assault Trans m:Escort Trans m:Tug m:Combat Utility Vehicle m:Container A m:Container B m:Container C m:Container D m:Heavy Lifter m: m:Freighter m:Cargo Ferry m:Modular Conveyor m:Container Trans m: m:Muurian Trans m:Corellian Trans m: m:Corellian Corvette m:Mod. Corvette m:Nebulon B Frigate m:Nebulon B-2 Frigate m:C-3 Passenger Liner m:Carrack Cruiser m:Strike Cruiser m:Escort Carrier m:Dreadnaught m:Calamari Cruiser m:Lt Calamari Cruiser m:Interdictor m:Victory Star Dest m:Imperial Star Dest m:Superstar m:Container E m:Container F m:Container G m:Container H m:Container I m:Platform XQ1 m:Platform XQ2 m:Platform XQ3 m:Platform XQ4 m:Platform XQ5 m:Platform XQ6 m:R+D Facility m:Laser Battery m:Warhead Launcher m:X7 Factory // // ****************************************************************************** // // strings for specs -- PLURAL FORM!!! // // X-wings Y-wings A-wings B-wings TIE Fighters TIE Interceptors TIE Bombers TIE Advanced TIE Defenders Missile Boats T-wings Z-95 Headhunters R-41 Starchasers Assault Gunboats Shuttles Escort Shuttles Patrol Crafts Scout Crafts Transports Assault Transports Escort Transports Tugs Combat Utility Vehicles Type A Containers Type B Containers Type C Containers Type D Containers Heavy Lifters Freighters Cargo Ferries Modular Conveyors Container Transports Muurian Transports Corellian Transports Corellian Corvettes Mod. Corvettes Nebulon B Frigates Nebulon B-2 Frigates C-3 Passenger Liners Carrack Cruisers Strike Cruisers Escort Carriers Dreadnaughts Calamari Cruisers Lt Calamari Cruisers Interdictors Victory Star Destroyers Imperial Star Destroyers Superstar Destroyers Type E Containers Type F Containers Type G Containers Type H Containers Type I Containers XQ1 Platforms XQ2 Platforms XQ3 Platforms XQ4 Platforms XQ5 Platforms XQ6 Platforms Platforms Platforms Platforms X7 Factories // // ****************************************************************************** // // strings for wingman orders // SHIFT-A Assign current target to wingman. SHIFT-B Board me to reload and repair. SHIFT-C Cover me. SHIFT-E Evasive action! SHIFT-G Go ahead; continue with mission. SHIFT-H Head home. SHIFT-I Ignore current target. SHIFT-R Report in. SHIFT-S Send reinforcements. SHIFT-W Wait for further orders. // // ****************************************************************************** // // Conditional goal strings -- Feminine form. // // // Impossible imp 0 100% can't arrive 75% can't arrive 50% can't arrive 25% can't arrive At least one can't arrive All but one can't arrive --- --- --- can't arrive 66% can't arrive 33% can't arrive --- --- // 100% can't be destroyed 75% can't be destroyed 50% can't be destroyed 25% can't be destroyed At least one can't be destroyed All but one can't be destroyed --- --- --- can't be destroyed 66% can't be destroyed 33% can't be destroyed --- --- // 100% can't be attacked 75% can't be attacked 50% can't be attacked 25% can't be attacked At least one can't be attacked All but one can't be attacked --- --- --- can't be attacked 66% can't be attacked 33% can't be attacked --- --- // 100% can't be captured 75% can't be captured 50% can't be captured 25% can't be captured At least one can't be captured All but one can't be captured --- --- --- can't be captured 66% can't be captured 33% can't be captured --- --- // 100% can't be inspected 75% can't be inspected 50% can't be inspected 25% can't be inspected At least one can't be inspected All but one can't be inspected --- --- --- can't be inspected 66% can't be inspected 33% can't be inspected --- --- // 100% can't be boarded 75% can't be boarded 50% can't be boarded 25% can't be boarded At least one can't be boarded All but one can't be boarded --- --- --- can't be boarded 66% can't be boarded 33% can't be boarded --- --- // 100% can't dock 75% can't dock 50% can't dock 25% can't dock At least one can't dock All but one can't dock --- --- --- can't dock 66% can't dock 33% can't dock --- --- // 100% can't be disabled 75% can't be disabled 50% can't be disabled 25% can't be disabled At least one can't be disabled All but one can't be disabled --- --- --- can't be disabled 66% can't be disabled 33% can't be disabled --- --- // imp 9 imp 10 imp 11 // 100% can't complete mission 75% can't complete mission 50% can't complete mission 25% can't complete mission At least one can't complete mission All but one can't complete mission --- --- --- can't complete mission 66% can't complete mission 33% can't complete mission --- --- // imp 13 imp 14 imp 15 imp 16 imp 17 imp 18 // 100% can't be dropped off 75% can't be dropped off 50% can't be dropped off 25% can't be dropped off At least one can't be dropped off All but one can't be dropped off --- --- --- can't be dropped off 66% can't be dropped off 33% can't be dropped off --- --- // imp 20 imp 21 imp 22 imp 23 imp 24 imp 25 imp 26 imp 27 imp 28 imp 29 imp 30 imp 31 imp 32 imp 33 imp 34 imp 35 imp 36 imp 37 imp 38 imp 39 imp 40 imp 41 imp 42 // 100% can't come and go 75% can't come and go 50% can't come and go 25% can't come and go At least one can't come and go All but one can't come and go --- --- --- can't come and go 66% can't come and go 33% can't come and go --- --- // 100% can't be bagged 75% can't be bagged 50% can't be bagged 25% can't be bagged At least one can't be bagged All but one can't be bagged --- --- --- can't be bagged 66% can't be bagged 33% can't be bagged --- --- // 100% can't withdraw 75% can't withdraw 50% can't withdraw 25% can't withdraw At least one can't withdraw All but one can't withdraw --- --- --- can't withdraw 66% can't withdraw 33% can't withdraw --- --- // 100% can't be carried away 75% can't be carried away 50% can't be carried away 25% can't be carried away At least one can't be carried away All but one can't be carried away --- --- --- can't be carried away 66% can't be carried away 33% can't be carried away --- --- // // Incomplete inc 0 100% must arrive 75% must arrive 50% must arrive 25% must arrive At least one must arrive All but one must arrive --- --- --- must arrive 66% must arrive 33% must arrive --- --- // 100% must be destroyed 75% must be destroyed 50% must be destroyed 25% must be destroyed At least one must be destroyed All but one must be destroyed --- --- --- must be destroyed 66% must be destroyed 33% must be destroyed --- --- // 100% must be attacked 75% must be attacked 50% must be attacked 25% must be attacked At least one must be attacked All but one must be attacked --- --- --- must be attacked 66% must be attacked 33% must be attacked --- --- // 100% must be captured 75% must be captured 50% must be captured 25% must be captured At least one must be captured All but one must be captured --- --- --- must be captured 66% must be captured 33% must be captured --- --- // 100% must be inspected 75% must be inspected 50% must be inspected 25% must be inspected At least one must be inspected All but one must be inspected --- --- --- must be inspected 66% must be inspected 33% must be inspected --- --- // 100% must be boarded 75% must be boarded 50% must be boarded 25% must be boarded At least one must be boarded All but one must be boarded --- --- --- must be boarded 66% must be boarded 33% must be boarded --- --- // 100% must dock 75% must dock 50% must dock 25% must dock At least one must dock All but one must dock --- --- --- must dock 66% must dock 33% must dock --- --- // 100% must be disabled 75% must be disabled 50% must be disabled 25% must be disabled At least one must be disabled All but one must be disabled --- --- --- must be disabled 66% must be disabled 33% must be disabled --- --- // inc 9 inc 10 inc 11 // 100% must complete mission 75% must complete mission 50% must complete mission 25% must complete mission At least one must complete mission All but one must complete mission --- --- --- must complete mission 66% must complete mission 33% must complete mission --- --- // inc 13 inc 14 inc 15 inc 16 inc 17 inc 18 // 100% must be dropped off 75% must be dropped off 50% must be dropped off 25% must be dropped off At least one must be dropped off All but one must be dropped off --- --- --- must be dropped off 66% must be dropped off 33% must be dropped off --- --- // inc 20 inc 21 inc 22 inc 23 inc 24 inc 25 inc 26 inc 27 inc 28 inc 29 inc 30 inc 31 inc 32 inc 33 inc 34 inc 35 inc 36 inc 37 inc 38 inc 39 inc 40 inc 41 inc 42 // 100% must come and go 75% must come and go 50% must come and go 25% must come and go At least one must come and go All but one must come and go --- --- --- must come and go 66% must come and go 33% must come and go --- --- // 100% must be bagged 75% must be bagged 50% must be bagged 25% must be bagged At least one must be bagged All but one must be bagged --- --- --- must be bagged 66% must be bagged 33% must be bagged --- --- // 100% must withdraw 75% must withdraw 50% must withdraw 25% must withdraw At least one must withdraw All but one must withdraw --- --- --- must withdraw 66% must withdraw 33% must withdraw --- --- // 100% must be carried away 75% must be carried away 50% must be carried away 25% must be carried away At least one must be carried away All but one must be carried away --- --- --- must be carried away 66% must be carried away 33% must be carried away --- --- // // Complete // comp 0 100% arrived 75% arrived 50% arrived 25% arrived At least one arrived All but one arrived --- --- --- arrived 66% arrived 33% arrived --- --- // 100% were destroyed 75% were destroyed 50% were destroyed 25% were destroyed At least one was destroyed All but one was destroyed --- --- --- was destroyed 66% were destroyed 33% were destroyed --- --- // 100% were attacked 75% were attacked 50% were attacked 25% were attacked At least one was attacked All but one was attacked --- --- --- was attacked 66% were attacked 33% were attacked --- --- // 100% were captured 75% were captured 50% were captured 25% were captured At least one was captured All but one was captured --- --- --- was captured 66% were captured 33% were captured --- --- // 100% were inspected 75% were inspected 50% were inspected 25% were inspected At least one was inspected All but one was inspected --- --- --- was inspected 66% were inspected 33% were inspected --- --- // 100% were boarded 75% were boarded 50% were boarded 25% were boarded At least one was boarded All but one was boarded --- --- --- was boarded 66% were boarded 33% were boarded --- --- // 100% docked 75% docked 50% docked 25% docked At least one docked All but one docked --- --- --- docked 66% docked 33% docked --- --- // 100% were disabled 75% were disabled 50% were disabled 25% were disabled At least one was disabled All but one was disabled --- --- --- disabled 66% were disabled 33% were disabled --- --- // comp 9 comp 10 comp 11 // 100% completed mission 75% completed mission 50% completed mission 25% completed mission At least one completed mission All but one completed mission --- --- --- completed mission 66% completed mission 33% completed mission --- --- // comp 13 comp 14 comp 15 comp 16 comp 17 comp 18 // 100% were dropped off 75% were dropped off 50% were dropped off 25% were dropped off At least one was dropped off All but one was dropped off --- --- --- was dropped off 66% were dropped off 33% were dropped off --- --- // comp 20 comp 21 comp 22 comp 23 comp 24 comp 25 comp 26 comp 27 comp 28 comp 29 comp 30 comp 31 comp 32 comp 33 comp 34 comp 35 comp 36 comp 37 comp 38 comp 39 comp 40 comp 41 comp 42 // 100% came and went 75% came and went 50% came and went 25% came and went At least one came and went All but one came and went --- --- --- came and went 66% came and went 33% came and went --- --- // 100% were bagged 75% were bagged 50% were bagged 25% were bagged At least one was bagged All but one was bagged --- --- --- were bagged 66% were bagged 33% were bagged --- --- // 100% withdrew 75% withdrew 50% withdrew 25% withdrew At least one withdrew All but one withdrew --- --- --- withdrew 66% withdrew 33% withdrew --- --- // 100% was carried away 75% was carried away 50% was carried away 25% was carried away At least one was carried away All but one was carried away --- --- --- was carried away 66% was carried away 33% was carried away --- --- // // // Prevent case.... very special // // prev 0 100% from arriving 75% from arriving 50% from arriving 25% from arriving At least one from arriving All but one from arriving --- --- --- from arriving 66% from arriving 33% from arriving --- --- // 100% from being destroyed 75% from being destroyed 50% from being destroyed 25% from being destroyed At least one from being destroyed All but one from being destroyed --- --- --- from being destroyed 66% from being destroyed 33% from being destroyed --- --- // 100% from being attacked 75% from being attacked 50% from being attacked 25% from being attacked At least one from being attacked All but one from being attacked --- --- --- from being attacked 66% from being attacked 33% from being attacked --- --- // 100% from being captured 75% from being captured 50% from being captured 25% from being captured At least one from being captured All but one from being captured --- --- --- from being captured 66% from being captured 33% from being captured --- --- // 100% from being inspected 75% from being inspected 50% from being inspected 25% from being inspected At least one from being inspected All but one from being inspected --- --- --- from being inspected 66% from being inspected 33% from being inspected --- --- // 100% from being boarded 75% from being boarded 50% from being boarded 25% from being boarded At least one from being boarded All but one from being boarded --- --- --- from being boarded 66% from being boarded 33% from being boarded --- --- // 100% from docking 75% from docking 50% from docking 25% from docking At least one from docking All but one from docking --- --- --- from docking 66% from docking 33% from docking --- --- // 100% from being disabled 75% from being disabled 50% from being disabled 25% from being disabled At least one from being disabled All but one from being disabled --- --- --- from being disabled 66% from being disabled 33% from being disabled --- --- // prev 9 prev 10 prev 11 // 100% from completing their mission 75% from completing their mission 50% from completing their mission 25% from completing their mission At least one can't complete its mission All but one can't complete its mission --- --- --- from completing their mission 66% from completing their mission 33% from completing their mission --- --- // prev 13 prev 14 prev 15 prev 16 prev 17 prev 18 // 100% from being dropped off 75% from being dropped off 50% from being dropped off 25% from being dropped off At least one from being dropped off All but one from being dropped off --- --- --- from being dropped off 66% from being dropped off 33% from being dropped off --- --- // prev 20 prev 21 prev 22 prev 23 prev 24 prev 25 prev 26 prev 27 prev 28 prev 29 prev 30 prev 31 prev 32 prev 33 prev 34 prev 35 prev 36 prev 37 prev 38 prev 39 prev 40 prev 41 prev 42 // 100% from entering and leaving 75% from entering and leaving 50% from entering and leaving 25% from entering and leaving At least one from entering and leaving All but one from entering and leaving --- --- --- from entering and leaving 66% from entering and leaving 33% from entering and leaving --- --- // 100% from being bagged 75% from being bagged 50% from being bagged 25% from being bagged At least one from being bagged All but one from being bagged --- --- --- from being bagged 66% from being bagged 33% from being bagged --- --- // 100% from withdrawing 75% from withdrawing 50% from withdrawing 25% from withdrawing At least one from withdrawing All but one from withdrawing --- --- --- from withdrawing 66% from withdrawing 33% from withdrawing --- --- // 100% from being carried away 75% from being carried away 50% from being carried away 25% from being carried away At least one from being carried away All but one from being carried away --- --- --- from being carried away 66% from being carried away 33% from being carried away --- ---